heloo people i often shy away from making mtg posts about custom cards because creating custom cards is considered 'unoriginal and super easy to copy' so they often get backlash.
anyway
Crimson Vow is right around the corner, and people were talking about how the Cleave mechanic is just kicker, which is kinda true, but it has its ways of differentiating itself, so I thought it was pretty cool.
I also noticed there was an enemy colour pair cycle for cleave cards, but not the allied colours, so I'm here with the other half of the cycle!
**For those who don't know, Cleave's reminder text says: Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Negotiate with Nature
Sorcery - 2W
Cleave 3G
Create [three 2/2 white Knight tokens with vigilance. Target opponent creates] a 3/3 Beast token with trample. You gain 2 life.
Heaven's Decree
Sorcery - 2UU
Cleave 2WW
[Flash]
Exile [target spell. Untap or tap up to one] target permanent.
Volatile Thought
Sorcery - 3BB
Cleave 3U
[Target opponent reveals their hand.] Choose two [nonland] cards [from among them. Target opponent discards those cards. Choose a card] from among the top five cards of your library and put them into your hand. Put the rest on the bottom of your library in a random order.
Flames of Greed
Sorcery - 1RR
Cleave 2B
As an additional cost to cast this spell, discard a card.
Exile [the top 2 cards of your library. You may play those cards this turn. Flames of Greed deals 4 damage to] target creature or planeswalker.
Wild Flourish
Sorcery - 2G
Cleave 2RR
Look at the top seven cards of your library. You may reveal a creature card from among them and put it [into your hand. Put up to one land card from among them] onto the battlefield. Put the rest on the bottom of your library in a random order.
keeping this post short and sweet, hope you liked it!
- Emiki
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